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	<title>nick@ &#187; Games</title>
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		<title>Sorry Nintendo, Steve may have been full of shit but he&#8217;s still beating you at your own game.</title>
		<link>http://kavassalis.com/2010/09/sorry-nintendo-steve-may-have-been-full-of-shit-but-hes-still-beating-you-at-your-own-game/</link>
		<comments>http://kavassalis.com/2010/09/sorry-nintendo-steve-may-have-been-full-of-shit-but-hes-still-beating-you-at-your-own-game/#comments</comments>
		<pubDate>Thu, 09 Sep 2010 23:18:03 +0000</pubDate>
		<dc:creator>nick</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[casual]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://kavassalis.com/?p=205</guid>
		<description><![CDATA[In his typical fashion, Steve Jobs overstated a victory in sales of iOS devices versus Nintendo&#8217;s DS handhelds. Not quite, the DS has still outsold the iOS handhelds, but Nintendo (and Sony) should still be afraid of Apple&#8217;s mobile phone gaming platform. Both Nintendo (via the DSi) and Sony (via the PSP and exclusively through [...]]]></description>
			<content:encoded><![CDATA[<p>In his typical fashion, Steve Jobs overstated a victory in sales of iOS devices versus Nintendo&#8217;s DS handhelds. Not quite, the DS has still outsold the iOS handhelds, but Nintendo (and Sony) should still be afraid of Apple&#8217;s mobile <span style="text-decoration: line-through;">phone</span> gaming platform.</p>
<p>Both Nintendo (via the DSi) and Sony (via the PSP and exclusively through the ill-fated PSPgo) decided that downloads are the way of the future. Sadly both of these platforms have soured me toward it, DSiWare is pretty much all crappy mini games and fanservice shovel-ware, and PSN overcharges for what are essentially boxless PSP games. (It&#8217;s the Kindle dilemma, if you want me to not physically own something, you better make it cheaper, Kindle fails at this too). The iPhone/iPod Touch/iPad have tons of cheap and *good* games.</p>
<p>Frankly all of the above is a preamble to my list of awesome, must have, iOS games from this summer. Yes, in between my <a href="http://kavassalis.com/2010/08/dragon-quest-9-early-mid-impressions/" target="_blank">Dragon Quest 9</a> time, I&#8217;ve burnt all my gaming time on the following iPhone games:</p>
<hr /><span style="text-decoration: underline;">My favourite indie games of summer 2010:</span></p>
<div id="attachment_217" class="wp-caption alignleft" style="width: 310px"><a target="_blank" href="http://kavassalis.com/wp-content/uploads/2010/09/happyfight.jpg"><img class="size-medium wp-image-217" title="happyfight" src="http://kavassalis.com/wp-content/uploads/2010/09/happyfight-300x200.jpg" alt="" width="300" height="200" /></a><p class="wp-caption-text">Meow Meow Happy Fight! is both cute an addictive </p></div>
<p><a href="http://appshopper.com/games/meow-meow-happy-fight  " target="_blank">Meow Meow Happy Fight</a></p>
<p>My most recent addiction, a pretty basic dual stick shooter that wins on fantastic style and wit as well as great difficulty. 5 hours in and I&#8217;ve unlocked 89% of the game. To get a feel for <a href="http://bigpixelstudios.co.uk/meowmeow/Magazine.html" target="_blank">the flavour</a> of the game <a href="http://bigpixelstudios.co.uk/meowmeow/Noodle_Cup.html" target="_blank">check out some</a> of the <a href="http://bigpixelstudios.co.uk/meowmeow/Maneki_Neko.html" target="_blank">character bios</a>. At $0.99 it was a steal, at $1.99 it&#8217;s still a bargain. I both look forward to more content updates in game (they&#8217;re coming) and future games from this developer. This game *begs* for bluetooth or wifi multiplayer, I hope to see it in an update, butwould gladly buy a sequel with this feature.</p>
<p><a href="http://appshopper.com/games/the-incident  " target="_blank">The Incident</a></p>
<p>A very unique game where you tilt the accelerometer to dodge falling debris. The pixel art style is even better on the iPad as it&#8217;s a Universal app. Very difficult game even a short while in. The music and art style are fantastic and give me a distinct EarthBound (Mother2) vibe, dunno why. Another bargain at $1.99.</p>
<p><a href="http://appshopper.com/games/monster-dash  " target="_blank">Monster Dash</a></p>
<p>A side-scrolling rail shooter from the people who brought the very amusing Fruit Ninja game, Monster Dash is a charming endurance run where you see how many monsters you can slaughter and how long you can stay alive. Very polished and more content is on the way by the looks of things, an absolute steal at $0.99.</p>
<div id="attachment_218" class="wp-caption alignright" style="width: 310px"><a target="_blank" href="http://kavassalis.com/wp-content/uploads/2010/09/superworm.jpg"><img class="size-medium wp-image-218" title="superworm" src="http://kavassalis.com/wp-content/uploads/2010/09/superworm-300x200.jpg" alt="" width="300" height="200" /></a><p class="wp-caption-text">Cows are good filler in between the filthy humans in Super Mega Worm</p></div>
<p><a href="http://appshopper.com/games/super-mega-worm  " target="_blank">Super Mega Worm</a></p>
<p>Currently on sale for $0.99, this very 8-bit game pits you as a giant worm in the future against the inhabitants at earth. Nothing says fun like hearing a pixel woman scream &#8216;Ahh! My Baby!&#8217; as you take out her baby carriage. Humorous, quirky and definitely addictive.</p>
<hr /><span style="text-decoration: underline;">My favourite mainstream games of summer 2010:</span></p>
<p><a href="http://appshopper.com/games/dodonpachi-resurrection  " target="_blank">DoDonPachi Resurrection</a></p>
<p>Cave keeps up its onslaught of hardcore SHMUPs to the iPhone, and like Espgaulda 2, this does not disappoint. The control scheme is surprisingly great, and the game does not lag whatsoever, more than can be said about many of Cave&#8217;s PS2 ports. Maybe a bit more than most people want to spend at $8.99 (though well worth it) but wait for it to go ons ale for $4.99 again.</p>
<div id="attachment_219" class="wp-caption alignleft" style="width: 210px"><a target="_blank" href="http://kavassalis.com/wp-content/uploads/2010/09/pwright.jpg"><img class="size-medium wp-image-219" title="pwright" src="http://kavassalis.com/wp-content/uploads/2010/09/pwright-200x300.jpg" alt="" width="200" height="300" /></a><p class="wp-caption-text">Phoenix dishes out justice at bargain pricing on iOS</p></div>
<p><a href="http://appshopper.com/games/phoenix-wright  " target="_blank">Phoenix Wright</a></p>
<p>All 5 of the GBA cases of this classic now available on the iPhone at 1/8th the price ($4.99), and recently on sale for $2.99. These are absolutely fantastic games, and work even better on a big iPad than they ever did on the GBA. Full of all the wit and 16-bit style that the originals had, Capcom&#8217;s support of iOS is fantastic. (Heck <a href="http://appshopper.com/games/street-fighter-iv" target="_blank">StreetFighter4 </a>came out for the iPhone this summer, probably more major than all of these, but not my cup of tea)</p>
<p><a href="http://appshopper.com/games/castlevania-puzzle-encore-of-the-night  " target="_blank">Castlevania Puzzle of the Night</a></p>
<p>Konami&#8217;s entry into this mix is an RPGized clone of Super Puzzle Fighter. Very addictive puzzler where you build your character by playing a variation of Columns/Tetris through Dracula&#8217;s castle. Great game at $4.99, incredible when on sale for $1.99.</p>
<div id="attachment_227" class="wp-caption alignright" style="width: 235px"><a target="_blank" href="http://kavassalis.com/wp-content/uploads/2010/09/knightsphantom.jpg"><img class="size-medium wp-image-227" title="knightsphantom" src="http://kavassalis.com/wp-content/uploads/2010/09/knightsphantom-225x300.jpg" alt="" width="225" height="300" /></a><p class="wp-caption-text">Knights of the Phantom Kingdom is unique and definitely designed for the multi touch</p></div>
<p><a href="http://appshopper.com/games/knights-of-the-phantom-castle  " target="_blank">Knights of the Phantom Castle</a></p>
<p>Hudson&#8217;s entry into this mix isn&#8217;t really a summer title, in fact it was a very early iPad game. But this summer brought an update converting it into a Universal app so iPhone users can enjoy it as well, as well as a price drop to $4.99 (and a sale for $1.99!). This micro-management heavy click, flick and drag RTS has a cute little story and fantastic graphics and music. Highly recommended, and looks absolutely gorgeous on the iPad.</p>
<hr />Does the iPhone have any Dragon Quest 9 caliber games? Not yet. But it will one day as more developers are swayed away from the traditional handhelds. (See some of SquareEnix&#8217;s recent iOS offerings) These 8 games are just some of the <span style="text-decoration: line-through;">hundreds</span> thousands of great games that came out this summer. It is the best platform for indie developers, with an exceedingly low cost to entry (buy a <span style="text-decoration: line-through;">Mac Mini</span> iMac, you&#8217;ll like it), and a huge audience with next to no marketing cost required. DSiWare and PSN just don&#8217;t compare and the many Android stores lack the eyeballs. Steam has been really helping the PC indie scene, but it pales to what the AppStore is doing. Hate on the AppStore all you want (the policies are surely flawed), but developers are bringing more quality stuff than any other platform.</p>
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		<title>Dragon Quest 9: final verdict</title>
		<link>http://kavassalis.com/2010/09/dragon-quest-9-final-verdict/</link>
		<comments>http://kavassalis.com/2010/09/dragon-quest-9-final-verdict/#comments</comments>
		<pubDate>Mon, 06 Sep 2010 21:31:51 +0000</pubDate>
		<dc:creator>nick</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[dragon quest]]></category>
		<category><![CDATA[nds]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://kavassalis.com/?p=167</guid>
		<description><![CDATA[So I&#8217;ll keep this short as most of my DQ9 thoughts can be found here. I beat Dragon Quest 9 on Saturday night, just over 40 hours. The final boss is woefully easy, and really is sadly a let down to the whole experience. The game could most likely be completed in 30 hours if [...]]]></description>
			<content:encoded><![CDATA[<p>So I&#8217;ll keep this short <a href="http://kavassalis.com/2010/08/dragon-quest-9-early-mid-impressions/" target="_blank">as most of my DQ9 thoughts can be found here</a>. I beat Dragon Quest 9 on Saturday night, just over 40 hours. The final boss is woefully easy, and really is sadly a let down to the whole experience. The game could most likely be completed in 30 hours if you do no side quests or alchemy, and neither are really required for the story. Having said that, there is a ton of post game (and non-linear) content to be had outside the main story, as per the multiplayer focus, and definitely doing a bit post-game is required to get the full experience. (As per the usual DQ style)</p>
<p>I guess my complaint is that there are so many awesome job classes, abilities and equipment, but you don&#8217;t *need* any of it to finish the story. Not even close, in fact my party was lacking such abilities as &#8216;Kazing&#8217; and &#8216;Kaboom&#8217; at the time of beating the final boss, in fact I learned &#8216;Multiheal&#8217; about 5 minutes before reaching it. I&#8217;d love to alchemize more awesome weapons, build up a couple Sages, and teach my hero a fourth skill set (he already had Paladin, Warrior and Minstrel) but theres no point. No motivation to grind (didn&#8217;t sign up for an MMO) and with tons of great games to play and very little time to play them&#8230; no thanks. The story should have been at least 50% longer, at least to cover more of the character building the game possess.</p>
<p>Having said all that, it&#8217;s a great game, and worth your 40 USD and 40+ hours of time. I&#8217;ll say it thusly:</p>
<p><strong>upside</strong></p>
<ul>
<li>Solid story, albeit short</li>
<li>Great classic music and sounds</li>
<li>Excellent character design and visuals</li>
</ul>
<p><strong>downside</strong></p>
<ul>
<li>Main story is hardly challenging (and short)</li>
<li>No point to building awesome characters</li>
<li>Focus on multiplayer and MMO-esque fetch quests</li>
</ul>
<p>Buy it, play it, but I pray DQ X is single player only and more of a throw back to the story length of DQ7 and story depth of DQ8.</p>
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		<title>Dragon Quest 9: early mid impressions</title>
		<link>http://kavassalis.com/2010/08/dragon-quest-9-early-mid-impressions/</link>
		<comments>http://kavassalis.com/2010/08/dragon-quest-9-early-mid-impressions/#comments</comments>
		<pubDate>Sun, 15 Aug 2010 14:53:33 +0000</pubDate>
		<dc:creator>nick</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[dragon quest]]></category>
		<category><![CDATA[nds]]></category>
		<category><![CDATA[rpg]]></category>

		<guid isPermaLink="false">http://kavassalis.com/?p=142</guid>
		<description><![CDATA[So, I put 6 hours into Dragon Quest 9 in its release week, and began to write this article. The week after, I brought myself up to about 13 hours, and still only had written down the title of &#8216;early impressions&#8217;.  Here we are almost a week almost a month later and I&#8217;ve not finished [...]]]></description>
			<content:encoded><![CDATA[<p>So, I put 6 hours into Dragon Quest 9 in its release week, and began to write this article. The week after, I brought myself up to about 13 hours, and still only had written down the title of &#8216;early impressions&#8217;.  Here we are <strike>almost a week</strike> almost a month later and I&#8217;ve not finished writing the article at about 30 hours in. To sum it up, DQ9 is a fantastic game, but is definitely a sign of the times for gaming.</p>
<p>As many people who will read this already know, I am a Dragon Quest fanatic. I have always loved the fantastic stories, tongue and cheek humour, Toriyama character designs, heavy grinding and awesome difficulty level. DQ7 on the original Playstation may have been the pinnacle of the series for me, with its 100 hours of gameplay without going for any of the lunatic challenges and proper difficulty level. DQ8 was a fantastic game, 3D graphics and 3rd person perspective included, despite a very mixed localization from new owners SquareEnix (pluses: re-orchestrated score; <a href="http://www.dragon-quest.org/dqde/wiki/index.php?title=Localization_Lack_of_Uniformity&amp;redirect=no#Voice_Acting_.26_Script_Writing" target="_blank">minuses: new sound effects, voices (disable-able thankfully),  some new animation, removing of christian symbolism and tweaking of gameplay balance</a>), the only real let down of the game was the rather lax difficulty. My rule of thumb is that any game where I can beat the final boss on the first try without any grinding first, is anti-climatic and too easy. What concerns me the most is the number of forum posts I&#8217;ve read between 2005 and now claiming DQ8 was a very difficult game. Sigh, this younger generation of gamers&#8230; The DS remakes of DQ4, 5 (and surely the upcoming remake of 6) have all been easy-ied up as well to Nintendo-ize them. Thankfully they too are such fantastic games that this doesn&#8217;t really matter. (I cannot wait for the DQ6 remake, as it was really a fantastic game too)</p>
<p>In comes Dragon Quest 9. Back is the top down view, back are the classic sound effects. The looks are along the lines of the DS remakes, but where player characters and certain important non player characters are 3D. The hybrid of 3D and 2D characters works well 90% of the time, occasionally a tight camera shot with some 2D NPCs moving around a corner will look a bit out of place but it doesn&#8217;t really detract. It looks like a Dragon Quest game, sounds like a Dragon Quest game, in general, I approve.</p>
<p><div id="attachment_156" class="wp-caption alignright" style="width: 310px"><a href="http://kavassalis.com/wp-content/uploads/2010/08/dq9-b.jpg" target="_blank"><img src="http://kavassalis.com/wp-content/uploads/2010/08/dq9-b-300x225.jpg" alt="" title="dq9-b" width="300" height="225" class="size-medium wp-image-156" /></a><p class="wp-caption-text">The story is certainly enjoyable, and the pacing keeps you interested for the long haul.</p></div>The story in DQ9 is pretty good, I won&#8217;t comment on specifics to prevent spoilers. It&#8217;s typical Dragon Quest fare with one throw back: there are no story-based player characters. Like the earliest games in the series, you must hire (create) friends to fight with you. I sorta miss having conflict between story characters and the resulting dialog, but the game doesn&#8217;t really feel like its lacking since the hero has a non-playable companion, Stella (Sandy in .jp), who provides plenty of dialog. 30 hours in, I&#8217;m pleased with the pacing and general writing found (as well as the translation).</p>
<p>Next comes game play. It&#8217;s a very fun game, but definitely has been <strike>modernized</strike> westernized (i.e. made easy). Grinding is way off from previous games, in fact aside from being out at sea, there are no random encounters. Yes, it amuses me that Dragon Quest has borrowed the system seen in Dragon Quest parody series Mother for encounters: enemies will see you on the map, rush toward you if they pose a threat, run away if they are trivial. As such the encounter rate is much too low 90% of the time. Not that this is a bad thing, but to counter this, you get a ton of experience and money, both of which are slightly flawed in DQ9.</p>
<p>First off let&#8217;s talk about money. In Dragon Quest games you are historically dead broke travellers through all but the last stretch of the game. This works well as it keeps you struggling. The economy in DQ9 is so trivial you will never really be strapped for cash. Problem 1) you get way too much money constantly. Problem 2) you never need to spend that money reviving your party after you are wiped out. Yep, gone are the times of dragging around 3 coffins because you cannot afford to bring them back, if you are wiped out the entire party starts at full health (sans the usual 50% of your cash). However if you use a bank this penalty is negated so dieing is not a huge pain like it was in previous games. I find this overflow of money is most seen in healing items. I have never (in 30 hours) found myself in a dungeon, deep in, worried about running out of HP or MP, as even MP items (usually very hard to come by in DQ games) are pretty affordable (500 gold / 30 MP). This sort of resource management and having to keep your HP/MP up while adventuring was a big part of the Dragon Quest experience and is totally non existent in DQ9. You will be so rich you will never ever be starved for the latest equipment and supplies. No challenge sadly, and I miss this.</p>
<p><div id="attachment_155" class="wp-caption alignleft" style="width: 310px"><a href="http://kavassalis.com/wp-content/uploads/2010/08/dq9-a.jpg" target="_blank"><img src="http://kavassalis.com/wp-content/uploads/2010/08/dq9-a-300x225.jpg" alt="" title="dq9-a" width="300" height="225" class="size-medium wp-image-155" /></a><p class="wp-caption-text">Nothing says ready for a fight like a big steel beam and blue jeans.</p></div>Next is experience. Dragon Quest 9 has a very cool job system where by you gain skills under different vocations. It has been done in many DQ games before, and it definitely works here. As a result of the far lower encounter rates, you level up pretty quickly (especially early on). Since you start at level 1 whenever you change a job (or recruit a new party member), the game tries to balance experience away from the lower level people, which is fair. This means you can&#8217;t just go jump into a boss fight and dump a ton of experience into someone at level 1 and bring them up to level 20 in one go. Where it gets strange is how it handles experience for dead characters. Oddly they still get some experience (half) when dead at the end of battle, which means yes, you can drag around low level corpses and eventually level them up. This is both stupid and negatively impacts the difficult of the game. Weirder still? People are often still hit by the experience penalty after being brought back to life before the battle ends. Not 100% sure how the experience formula works, but this behaviour is just strange, and punishes weaker magic user characters who are repeatedly wiped out in boss fights. However the experience is so plentiful you won&#8217;t ever be hurting with under leveled characters anyway. </p>
<p>Now the game isn&#8217;t modern Final Fantasy levels of easiness, bosses certainly (though sadly not anymore for me) have some difficulty. I find myself never hurting for HP/MP like you should in a Dragon Quest game, and I&#8217;m never wiped out by random encounters. I imagine both of these things can be difficult frustrations for younger gamers, but they were a big part of the enjoyment of the meat-and-potatoes of the series for me, i.e. DQ4-7. </p>
<p>The big sell in the North American marketing was the character customization. While they sell it as new levels of character customization, it really translates to: whatever you equip your characters with, you see on your characters in combat and while walking around in the field. This is very well done and certainly a welcome addition to gaming in general. Sadly, and maybe the only time I wished the game wasn&#8217;t on the DS, the characters are pretty small and the coolness of most pieces of equipment was totally lost on me. I sorta stopped caring like 10 hours in what they looked like and just ran around with whatever the best equipment was at the time.</p>
<p>Lastly I&#8217;ll touch on the side quests. Since Square wanted to make this game easily enjoyable for multiplayer, there are tons of non-linear side quests to do. Even if you have no intention of ever playing multiplayer (like me) these provide lots of added enjoyment, quirky little story bits, and plenty of challenge along the way. There is also the addition of treasure maps, which provide locations to grottos which are essentially side-quest dungeons. These dungeons can provide real challenge, something thats sadly missing from the main story. Never the less an awesome addition to the game.</p>
<p><div id="attachment_163" class="wp-caption alignright" style="width: 310px"><a href="http://kavassalis.com/wp-content/uploads/2010/08/dq9-c.jpg" target="_blank"><img src="http://kavassalis.com/wp-content/uploads/2010/08/dq9-c-300x225.jpg" alt="" title="dq9-c" width="300" height="225" class="size-medium wp-image-163" /></a><p class="wp-caption-text">Stella (Sandy in .jp) actually grew on me as the story went on</p></div>I could ramble on for ages, but I&#8217;d rather get back to playing the game this morning. I&#8217;m hoping I&#8217;m only about half way through, we shall see. I&#8217;d like to summarize by saying Dragon Quest 9 is an excellent game, not the crowning achievement of the series, though it could have been had the difficulty been a bit higher, which would have easily been achieved had the game starved the players of money, and as a result HP/MP while adventuring or in dungeons. The fact that you can buy the MP potions fairly early in the game and fairly cheaply is a real shame. I originally missed having a party of story characters, but the game doesn&#8217;t feel lacking. It&#8217;s an awesome game, and the DS means you can whip it out and play on a 30 minute subway ride as well as on the couch at home. </p>
<p>UPDATE: Another complaint I have which goes to the general easiness and lack of having to manage your resources is dungeon length. Dungeons are very short, even 30 hours in. Having to back track because you died on a boss is trivial, and you will never run out of HP/MP curatives in the first place. </p>
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		<title>Of Nick and DRM&#8230;</title>
		<link>http://kavassalis.com/2010/03/of-nick-and-drm/</link>
		<comments>http://kavassalis.com/2010/03/of-nick-and-drm/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 18:12:43 +0000</pubDate>
		<dc:creator>nick</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Code]]></category>
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		<category><![CDATA[cracking]]></category>
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		<guid isPermaLink="false">http://kavassalis.com/?p=72</guid>
		<description><![CDATA[So I didn&#8217;t think I had an essay in me today, but after reading about how Ubisoft&#8217;s new uncrackable DRM was cracked in a day I just had to rant a bit. A bit of background first. Ubisoft is a game developer who makes games that I largely don&#8217;t care about. Their most recent DRM [...]]]></description>
			<content:encoded><![CDATA[<p>So I didn&#8217;t think I had an essay in me today, but after reading about how Ubisoft&#8217;s new uncrackable DRM was cracked in a day I just had to rant a bit.</p>
<p>A bit of background first. Ubisoft is a game developer who makes games that I largely don&#8217;t care about. Their most recent DRM (Digital Rights Management, previously known as copy-protection) required a constant connection to Ubisoft&#8217;s server farm while playing. If the connection dropped, your game would be paused until it came back. That means if your connection is flakey, you aren&#8217;t going to have a good time; if Ubisoft connection is flakey, you aren&#8217;t going to have a good time; if there is a major internet deroute, you aren&#8217;t going to have a good time. I chose to ignore those who don&#8217;t have a persistent internet connection because this is 2010 and thats just barbaric!<strong> It&#8217;s awful DRM and makes for an awful user experience. </strong></p>
<p>DRM in the PC world is largely anti-user. PC game publishers deliver games with compatibility issues solely due to DRM, and in that sense, DRM is awful. However I have a problem with the crowd that thinks DRM is bad because piracy is good and that software should be free.</p>
<p>More background though. I spent my early years in the pre-internet days trading cracked games on BBS&#8217;, followed by my high school and university years spent in a top-level cracking group releasing video games. This may seem hypocritical to now have a problem with software piracy but let me explain. Back in the day, the cracking scene was a very small group of individuals, at first hundreds, then thousands. They were kids competing to see who could crack a game first. It wasn&#8217;t really about free software, it was a game itself. A mere drop in the bucket compared to the hundreds of millions of people who steal software nowadays. Thats the problem. <strong>Piracy is ubiquitous with software and media amongst the current generation of high school and university students.</strong></p>
<p>A generation of kids have grown up consuming all the software and media they can handle for free. Movie rentals? Why bother, just hit up a torrent site. Borrow a friends CD to see if you like it? Why bother, hit up any number of p2p sources. Need a new distraction from exams? Just download a dozen new games and see if you like any of them. The problem is that people expect everything for free on the internet. Many people argue that these people stealing the software/media wouldn&#8217;t have purchased it anyway. This is partially true, people now consume a lot more media and software than they&#8217;d purchase, but they would have purchased some. The problem is that piracy has become so pervasive in the internet culture, many people aren&#8217;t buying anything. Adults who pirate games will buy the ones they like, but thats our generation. <strong>The younger generation has grown up not buying media, they will continue to buy nothing. </strong>Thats right, I am asserting that this current generation is not pirating games as a form of try-before-buy, they just want free games&#8230;</p>
<p>People get angry that PS3/Xbox360 games are too expensive, they are not. SNES and N64 games reached $90-100+ CAD in the mid 90s. $100 10-15 years ago was a lot more money than it is today, so $70 in 2010 money isn&#8217;t really that bad&#8230; It is suggested that another business model is required. High quality games cost money to develop, a lot of money. More money than could be generated through ad supported software, so that model won&#8217;t work. The open source model has worked for amazing software packages like Linux, Apache and MySQL, and indeed would work for decent games given you could find talented artists, musicians and writers with enough free time; but the bulk of people are going to reach an age where they want to use their free time for something other than another job.</p>
<p>So my argument is that people nowadays just steal too much, and too many people just buy nothing. Maybe another business model is required for software sales, but that model does not exist. We are a capitalist society, most of us earning a living enjoy that, whether we are empathetic or not to those who don&#8217;t. <strong>The real problem is that PC DRM in its current incarnations are not the answer. </strong></p>
<p>DRM on the PS3 is great. People argue that it stops homebrew and personal backups, but these are niche. Homebrew is nice, but there are lots of great platforms to write emulators and run linux on. The greatest of these is known as the PC, you already have one. After all, your PS3 was sold to you as a video game console, not a personal computer. Personal backups is a term heavily abused. Some people have this notion of personal backups that dates back to the time of floppy discs, which did readily wear out. DVDs, don&#8217;t, unless there is something drastically wrong with your hardware. However the majority of people who claim to desire personal backups just are saying they want to pirate games.</p>
<p>In the end I obviously don&#8217;t have a solution. My only point is that both sides demonize the other stupidly. Wide spread piracy is not acceptable, nor is DRM that does nothing but hurt legit consumers. Another sales model for games would be acceptable, but changing the culture that demands everything for free is likely a better solution. Until then, PC gaming will continue to die.</p>
<p>(Sorry for the bold, I just feel ranty)</p>
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