Reasons why the Nintendo 3DS is a regression
Just a quick rant. I’ve generally enjoyed Nintendo’s handheld offerings, especially since they evolved from time wasters to serious gaming platforms. Some of my best gaming moments ever (i.e. the Castlevania series) were on the Nintendo DS. Sadly the 3DS has failed to capture any interest from me. I thought I’d share my quick rant on why that is:
- 3D is the new
motiontouchgimmick. Nintendo loves their gimmicks. The gimmicks bring in the casual gamers, and Nintendo is wildly profitable as a result. However I find because these things really are gimmicks for the marketing department, developers seem to treat them as such too. How many Nintendo DS games were hindered by thrown in usage of the second screen or pen controls? Far too many. For every game that really used the touch well, much to many used it for nothing but distracting motions that required breaking the flow of the game. (Compare this to the iPhone where most games use the touch well, with very few falling back to shitty on screen joypad buttons). It ruins the immersion to constantly switch control schemes between buttons and stylus, and frankly the stylus is a shitty way to play games. Game developers will use the 3D in gimmicky ways, ruining the immersion. While I generally find his movies to be awful, Michael Bay hits the nail on the head when it comes to the gimmicky use of 3D in *every* movie nowadays:“Right now, it looks like fake 3D, with layers that are very apparent. You go to the screening room, you are hoping to be thrilled, and you’re thinking, huh, this kind of sucks. People can say whatever they want about my movies, but they are technically precise, and if this isn’t going to be excellent, I don’t want to do it. And it is my choice.”Milk the 3D fad dry Nintendo… - The price is too high. Sure lots of people will argue that it has a camera, and storage, and a buncha other crap to explain the $100 jump over the DS, but at $249 USD its $20 more than an 8GB iPod Touch, which features more storage, a far richer software echo system (minus the AAA titles that Nintendo themselves always develop, really the only thing keeping serious gamers on their platforms), two cameras, and a gorgeous 960×640 IPS panel which is far better than the silly 3D + second panel which will surely look jaundice over time like every previous DS…
- The battery lifeThis is a big one. One of my favourite things about the DS lite is that it has superb battery life, literally a week of my commuting and casual play. The official Nintendo rating on it is 15-19 hours. Superb. It’s a big reason why I enjoy the experience over the PSP which always had maybe 6 hours at the most (though thankfully you could easily carry two batteries for those overseas flights). Iwata himself dismissed the PSP for having ‘sub 10 hour’ battery life at one point (I can’t find the quote). Here we are and the 3DS is quoted at 3-5 hours while playing 3DS titles. Yikes. That becomes a hindrance guys. My *laptop* pulls 12 hours of normal workload, my iPad pulls like 10 hours of HD video. This reminds me of the GameGear. I was so excited about it, until I realized it had like two hours of battery life, then you had to dump the six AAs… good thing most games didn’t have SRAM. With the 3DS reportedly taking 3.5 hours to charge… its all together possible you’ll have to spend more time charging it than playing it…
- The 3D tech isn’t well suited to a casual handheld. So I really was excited about this since I hate 3D glasses, but sadly the Nintendo tech has its draw backs. First of all, the 3D effect depth slider is a bit weird. This itself ruins immersion. The reason they need this though, is to ] different hand holding positions. Yep, this means as you adjust yourself you will need to fiddle with the slider to get the 3D effect looking good again. Maybe its just me? but I am pretty fidgety when playing handheld games. Many people have reportedly complained of eyestrain, Nintendo has suggested you need to keep the unit steady while playing. Well if I was supposed to be sitting at a desk while playing, I should probably not be playing a handheld game. Nintendo has issued the usual eye-strain warnings and provided a way for parents to disable (and lock out) the effect for children under 6... sounds like the VirtualBoy all over again (I did have one of those when it was new, it was awful, and gimmicky)
- Region locking is back. Really Nintendo? I thought you and I were passed this. One of the main reasons I loved this latest generation was that the DS, the PSP and the PS3 were completely region free. The Xbox360 has region protection but its up to individual publishers if they want to enforce it, and the Wii was shittily region locked. Some people like to play imported games. I am one of those people. My game library is pretty huge (near 1000 titles) and is about 50% is NTSC-J content. On the DS and PSP I was never forced to buy a second console just to play import games. Frankly I’m not nearly as hard core as I used to be, and probably wouldn’t double buy a console to play titles that don’t get localized, as sad as that is. Nintendo has decided the 3DS will once again be region locked, this is a regression.
Thats my rant. I’ll probably end up buying one when the next Dragon Quest title is out, the price has dropped, and it’ll sit in the 2D mode 90% of the time. Just slightly disappointed.







