Sorry Nintendo, Steve may have been full of shit but he’s still beating you at your own game.
In his typical fashion, Steve Jobs overstated a victory in sales of iOS devices versus Nintendo’s DS handhelds. Not quite, the DS has still outsold the iOS handhelds, but Nintendo (and Sony) should still be afraid of Apple’s mobile phone gaming platform.
Both Nintendo (via the DSi) and Sony (via the PSP and exclusively through the ill-fated PSPgo) decided that downloads are the way of the future. Sadly both of these platforms have soured me toward it, DSiWare is pretty much all crappy mini games and fanservice shovel-ware, and PSN overcharges for what are essentially boxless PSP games. (It’s the Kindle dilemma, if you want me to not physically own something, you better make it cheaper, Kindle fails at this too). The iPhone/iPod Touch/iPad have tons of cheap and *good* games.
Frankly all of the above is a preamble to my list of awesome, must have, iOS games from this summer. Yes, in between my Dragon Quest 9 time, I’ve burnt all my gaming time on the following iPhone games:
My favourite indie games of summer 2010:
My most recent addiction, a pretty basic dual stick shooter that wins on fantastic style and wit as well as great difficulty. 5 hours in and I’ve unlocked 89% of the game. To get a feel for the flavour of the game check out some of the character bios. At $0.99 it was a steal, at $1.99 it’s still a bargain. I both look forward to more content updates in game (they’re coming) and future games from this developer. This game *begs* for bluetooth or wifi multiplayer, I hope to see it in an update, butwould gladly buy a sequel with this feature.
A very unique game where you tilt the accelerometer to dodge falling debris. The pixel art style is even better on the iPad as it’s a Universal app. Very difficult game even a short while in. The music and art style are fantastic and give me a distinct EarthBound (Mother2) vibe, dunno why. Another bargain at $1.99.
A side-scrolling rail shooter from the people who brought the very amusing Fruit Ninja game, Monster Dash is a charming endurance run where you see how many monsters you can slaughter and how long you can stay alive. Very polished and more content is on the way by the looks of things, an absolute steal at $0.99.
Currently on sale for $0.99, this very 8-bit game pits you as a giant worm in the future against the inhabitants at earth. Nothing says fun like hearing a pixel woman scream ‘Ahh! My Baby!’ as you take out her baby carriage. Humorous, quirky and definitely addictive.
My favourite mainstream games of summer 2010:
Cave keeps up its onslaught of hardcore SHMUPs to the iPhone, and like Espgaulda 2, this does not disappoint. The control scheme is surprisingly great, and the game does not lag whatsoever, more than can be said about many of Cave’s PS2 ports. Maybe a bit more than most people want to spend at $8.99 (though well worth it) but wait for it to go ons ale for $4.99 again.
All 5 of the GBA cases of this classic now available on the iPhone at 1/8th the price ($4.99), and recently on sale for $2.99. These are absolutely fantastic games, and work even better on a big iPad than they ever did on the GBA. Full of all the wit and 16-bit style that the originals had, Capcom’s support of iOS is fantastic. (Heck StreetFighter4 came out for the iPhone this summer, probably more major than all of these, but not my cup of tea)
Castlevania Puzzle of the Night
Konami’s entry into this mix is an RPGized clone of Super Puzzle Fighter. Very addictive puzzler where you build your character by playing a variation of Columns/Tetris through Dracula’s castle. Great game at $4.99, incredible when on sale for $1.99.
Hudson’s entry into this mix isn’t really a summer title, in fact it was a very early iPad game. But this summer brought an update converting it into a Universal app so iPhone users can enjoy it as well, as well as a price drop to $4.99 (and a sale for $1.99!). This micro-management heavy click, flick and drag RTS has a cute little story and fantastic graphics and music. Highly recommended, and looks absolutely gorgeous on the iPad.
Does the iPhone have any Dragon Quest 9 caliber games? Not yet. But it will one day as more developers are swayed away from the traditional handhelds. (See some of SquareEnix’s recent iOS offerings) These 8 games are just some of the hundreds thousands of great games that came out this summer. It is the best platform for indie developers, with an exceedingly low cost to entry (buy a Mac Mini iMac, you’ll like it), and a huge audience with next to no marketing cost required. DSiWare and PSN just don’t compare and the many Android stores lack the eyeballs. Steam has been really helping the PC indie scene, but it pales to what the AppStore is doing. Hate on the AppStore all you want (the policies are surely flawed), but developers are bringing more quality stuff than any other platform.









